GLSL shaders for interfaces
Noise, fresnel and mesh displacement applied to products, not demos.
A shader in a product has constraints a demo does not: it must run on integrated graphics, respect reduced motion, and never steal attention from the content.
In the final build the article body comes from PostgreSQL as semantic HTML, server-rendered so crawlers read the full text without depending on the 3D layer.
The article view drops the constellation effects and prioritises reading: 60 to 72 character measure, 1.78 line height, contrast above 4.5:1. The origin star stays noted in the footer so the reader keeps their place on the timeline.
On close, the camera returns to the exact point it left from, with no constellation reload.